Nexus Ops
Join us this week in a monolithic battle for supremacy in the Avalon Hill Classic, Nexus Ops!
Nexus Ops, designed by Charlie Catino & Steven Kimball, was first published by Avalon Hill in 2005. In 2006 it was nominated for a Golden Geek Award for Best Wargame.
Episode Summary:
The panel explores the world of Nexus Ops, a game that combines the excitement of territorial conquest with the strategy of area control. Listen in as we discuss the different units available, how to score points, and the importance of territorial conquest and resources. We also dive into the mysterious monolith in the middle of the board, which gives privileged cards with special capabilities that can be used to turn the tides of battle.
During our discussion, we analyze the strategies needed to be successful in Nexus Ops, such as spreading out military forces and holding the monolith for a few turns to maximize your opportunities to score points. We also explore the role of secret mission cards, and how they offer the best opportunity to score points but also require strategic placement and timing. Learn about the strength of the dragons, utilizing Energize cards, and the risk of placing dragons in melee combat.
We conclude by considering the pros and cons of Nexus Ops and debate the need for additional players. We discuss the different units, how to score points, and the importance of the secret mission cards. We also analyze the impact of die rolls and the overall strategy of the game, as well as the tightness of the board.