Wings for the Baron, Part II
This week we revisit the panel favorite, Wings for the Baron, to explore the Standard Game mode of play.
Wings for the Baron, designed by Dave Townsend, was first published by Victory Point Games in 2015.
Episode Summary
In this episode, the panel revisits Wings for the Baron! This time we focus on the Standard Game variant. Join us as we explore the differences between the Standard game and the Campaign game, with notable changes like a Fighter Only player board, and the reduction of actions from three to two.
We also explore the tension of the Standard game and how it requires more strategy to stay competitive, compared to the Campaign game. We discuss the challenges of staying within 10 effectiveness of the Allied fighter, the role of espionage, and the tough choices presented by the limited two-action turns. We discuss how the bottom half of the card, the action portion, is more important and relevant in the standard game, due to needing to use the cards efficiently.
We wrap up by comparing the Standard and Campaign versions of Wings for the Baron, highlighting the narrative elements and swift gameplay of the former, while also considering the added complexity of the latter. By the end, we debate which version of Wings for the Baron we prefer, so don't miss out on our verdict!
If you haven’t done so already, Check out our first recording for Wings for the Baron, where we talk more in-depth about the Campaign Game.
John did a great written review that can be found here - Wings for the Baron in Review from therewillbe.games. Check it out, well worth the read!